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» Vector Geometry for Computer Graphics
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137
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GRAPHITE
2005
ACM
15 years 8 months ago
Adaptive T-spline surface fitting to z-map models
Surface fitting refers to the process of constructing a smooth representation for an object surface from a fairly large number of measured 3D data points. This paper presents an ...
Jianmin Zheng, Yimin Wang, Hock Soon Seah
SIGGRAPH
2010
ACM
15 years 7 months ago
Feature-aligned T-meshes
High-order and regularly sampled surface representations are more efficient and compact than general meshes and considerably simplify many geometric modeling and processing algor...
Ashish Myles, Nico Pietroni, Denis Kovacs, Denis Z...
137
Voted
CGI
1999
IEEE
15 years 6 months ago
A Shape-Preserving Data Embedding Algorithm for NURBS Curves and Surfaces
Existing data embedding algorithms for polygonal meshes and their attributes can't be applied to the majority of (geometric) computer aided design (CAD) applications, for two...
Ryutarou Ohbuchi, Hiroshi Masuda, Masaki Aono
107
Voted
RT
1998
Springer
15 years 6 months ago
Canned Lightsources
Complex luminaries and lamp geometries can greatly increase the realism of synthetic images. Unfortunately, the correct rendering of illumination from complex lamps requires costly...
Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, H...
RT
2000
Springer
15 years 6 months ago
Hierarchical Instantiation for Radiosity
We present the concept of hierarchical instantiation for radiosity. This new method enables an efficient, yet accurate determination of the illumination in very large scenes, wher...
Cyril Soler, François X. Sillion