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» Vector Geometry for Computer Graphics
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116
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VISUALIZATION
2000
IEEE
15 years 7 months ago
Shock and vortex visualization using a combined visual/Haptic interface
Specific rendering modes are developed for a combined visual/haptic interface to allow exploration and understanding of fluid dynamics data. The focus is on visualization of sho...
Dale A. Lawrence, Christopher D. Lee, Lucy Y. Pao,...
118
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Subdivision surfaces solve numerous problems related to the geometry of character and animation models. However, unlike on parametrised surfaces there is no natural choice of text...
Dan Piponi, George Borshukov
SIGGRAPH
1989
ACM
15 years 6 months ago
A general two-pass method integrating specular and diffuse reflection
We analyse some recent approaches to the global illumination problem by introducing the corresponding reflection operators, and we demonstrate the advantages of a two-pass method....
François X. Sillion, Claude Puech
CGI
2004
IEEE
15 years 6 months ago
Fast Environmental Lighting for Local-PCA Encoded BTFs
Rendering geometric models with complex surface materials in arbitrary lighting environments is a challenging problem. In order to relight and render geometries covered with compl...
Gero Müller, Jan Meseth, Reinhard Klein
111
Voted
RT
2000
Springer
15 years 6 months ago
Metropolis Light Transport for Participating Media
Abstract. In this paper we show how Metropolis Light Transport can be extended both in the underlying theoretical framework and the algorithmic implementation to incorporate volume...
Mark Pauly, Thomas Kollig, Alexander Keller