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» Vector Geometry for Computer Graphics
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129
Voted
RT
2000
Springer
15 years 6 months ago
Direct Ray Tracing of Displacement Mapped Triangles
We present an algorithm for ray tracing displacement maps that requires no additional storage over the base model. Displacement maps are rarely used in ray tracing due to the cost...
Brian E. Smits, Peter Shirley, Michael M. Stark
DCC
1995
IEEE
15 years 6 months ago
An Automatic System for Model-Based Coding of Faces
We present a fully automatic system for 2D model-based image coding of human faces for potential applications such as video telephony, database image compression, and face recogni...
Baback Moghaddam, Alex Pentland
SIGGRAPH
1995
ACM
15 years 6 months ago
Cellular texture generation
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...
114
Voted
CGIM
2003
15 years 3 months ago
Fast Display of Articulated Characters using Impostors
: Rendering and animating numerous articulated characters interactively is challenging in computer graphics. Specific hardware systems may be needed. However, by using the temporal...
S. K. Chow, K. L. Chan
98
Voted
CG
2006
Springer
15 years 2 months ago
Supercover model, digital straight line recognition and curve reconstruction on the irregular isothetic grids
On the classical discrete grid, the analysis of digital straight lines (DSL for short) has been intensively studied for nearly half a century. In this article, we are interested i...
David Coeurjolly, Loutfi Zerarga