We present an algorithm for ray tracing displacement maps that requires no additional storage over the base model. Displacement maps are rarely used in ray tracing due to the cost...
We present a fully automatic system for 2D model-based image coding of human faces for potential applications such as video telephony, database image compression, and face recogni...
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...
: Rendering and animating numerous articulated characters interactively is challenging in computer graphics. Specific hardware systems may be needed. However, by using the temporal...
On the classical discrete grid, the analysis of digital straight lines (DSL for short) has been intensively studied for nearly half a century. In this article, we are interested i...