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» Vector Geometry for Computer Graphics
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114
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CG
2007
Springer
15 years 2 months ago
Temporal wavelet-based compression for 3D animated models
We present an efficient compression scheme for animated sequences of triangular meshes of the same connectivity. The proposed algorithm exploits the temporal coherence of the geo...
Frédéric Payan, Marc Antonini
109
Voted
CG
2007
Springer
15 years 2 months ago
Interactive function-based shape modelling
In this paper we address interactive shape modelling of geometric shapes defined by mathematical functions. We introduce mathematical operators that implement modifications of g...
Konstantin Levinski, Alexei Sourin
CG
2008
Springer
15 years 2 months ago
Scalable rendering of massive triangle meshes on light field displays
We report on a multiresolution rendering system driving light field displays based on a specially arranged array of projectors and a holographic screen. The system gives multiple ...
Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giova...
139
Voted
AIPR
2008
IEEE
15 years 4 months ago
Low-cost, high-speed computer vision using NVIDIA's CUDA architecture
In this paper, we introduce real time image processing techniques using modern programmable Graphic Processing Units (GPU). GPUs are SIMD (Single Instruction, Multiple Data) device...
Seung In Park, Sean P. Ponce, Jing Huang, Yong Cao...
PG
2007
IEEE
15 years 8 months ago
Transplanting and Editing Animations on Skinned Meshes
Skinned Mesh Animation (SMA) well approximates a mesh animation with extracted bones and their transformations. However, unlike skeleton, bones in SMA are not organized in hierarc...
Yuntao Jia, Wei-Wen Feng, Yizhou Yu