We present an efficient compression scheme for animated sequences of triangular meshes of the same connectivity. The proposed algorithm exploits the temporal coherence of the geo...
In this paper we address interactive shape modelling of geometric shapes defined by mathematical functions. We introduce mathematical operators that implement modifications of g...
We report on a multiresolution rendering system driving light field displays based on a specially arranged array of projectors and a holographic screen. The system gives multiple ...
In this paper, we introduce real time image processing techniques using modern programmable Graphic Processing Units (GPU). GPUs are SIMD (Single Instruction, Multiple Data) device...
Seung In Park, Sean P. Ponce, Jing Huang, Yong Cao...
Skinned Mesh Animation (SMA) well approximates a mesh animation with extracted bones and their transformations. However, unlike skeleton, bones in SMA are not organized in hierarc...