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» Vector Geometry for Computer Graphics
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HYBRID
2010
Springer
15 years 11 months ago
Accurate hybridization of nonlinear systems
This paper is concerned with reachable set computation for non-linear systems using hybridization. The essence of hybridization is to approximate a non-linear vector field by a s...
Thao Dang, Oded Maler, Romain Testylier
SI3D
1997
ACM
15 years 9 months ago
Model Simplification Using Vertex-Clustering
This paper presents a practical technique to automatically compute approximations of polygonal representations of 3D objects. It is based on a previously developed model simplific...
Kok-Lim Low, Tiow Seng Tan
SIGGRAPH
1994
ACM
15 years 9 months ago
Zippered polygon meshes from range images
Range imaging offers an inexpensive and accurate means for digitizing the shape of three-dimensional objects. Because most objects self occlude, no single range image suffices to ...
Greg Turk, Marc Levoy
CHI
2000
ACM
15 years 9 months ago
Alice: lessons learned from building a 3D system for novices
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...
VRML
2003
ACM
15 years 10 months ago
3D virtual clothing: from garment design to web3d visualization and simulation
One of the major challenges in Computer Graphics concerns the 3D representation and physically-based simulation of garments. In our research, we are working closely with the texti...
Luca Chittaro, Demis Corvaglia