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» Vector Geometry for Computer Graphics
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VMV
2001
161views Visualization» more  VMV 2001»
15 years 3 months ago
Viewpoint Selection using Viewpoint Entropy
Computation of good viewpoints is important in several fields: computational geometry, visual servoing, robot motion, graph drawing, etc. In addition, selection of good views is r...
Pere-Pau Vázquez, Miquel Feixas, Mateu Sber...
188
Voted
NPAR
2010
ACM
15 years 2 months ago
Viewing progress in non-photorealistic rendering through Heinlein's lens
The field of non-photorealistic rendering is reaching a mature state. In its infancy, researchers explored the mimicry of methods and tools used by traditional artists to generate...
Amy Ashurst Gooch, Jeremy Long, Li Ji, Anthony Est...
SMA
2009
ACM
208views Solid Modeling» more  SMA 2009»
15 years 9 months ago
Accelerating geometric queries using the GPU
We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...
Adarsh Krishnamurthy, Sara McMains, Kirk Haller
DCC
2000
IEEE
15 years 6 months ago
QccPack: An Open-Source Software Library for Quantization, Compression, and Coding
We describe the QccPack software package, an open-source collection of library routines and utility programs for quantization, compression, and coding of data. QccPack is being wr...
James E. Fowler
140
Voted
DCG
2011
14 years 9 months ago
Small Grid Embeddings of 3-Polytopes
We introduce an algorithm that embeds a given 3-connected planar graph as a convex 3-polytope with integer coordinates. The size of the coordinates is bounded by O(27.55n ) = O(18...
Ares Ribó Mor, Günter Rote, Andr&eacut...