Sciweavers

1324 search results - page 132 / 265
» Vector Geometry for Computer Graphics
Sort
View
SODA
2010
ACM
238views Algorithms» more  SODA 2010»
15 years 12 months ago
How good is the Chord algorithm?
The Chord algorithm is a popular, simple method for the succinct approximation of curves, which is widely used, under different names, in a variety of areas, such as, multiobjecti...
Constantinos Daskalakis, Ilias Diakonikolas, Mihal...
COMPGEOM
2006
ACM
15 years 8 months ago
An upper bound on the average size of silhouettes
It is a widely observed phenomenon in computer graphics that the size of the silhouette of a polyhedron is much smaller than the size of the whole polyhedron. This paper provides,...
Marc Glisse
HAPTICS
2005
IEEE
15 years 8 months ago
Dynamic Primitive Caching for Haptic Rendering of Large-Scale Models
In this paper we present a software approach to managing complexity for haptic rendering of large-scale geometric models, consisting of tens to hundreds of thousands of distinct g...
Mashhuda Glencross, Roger J. Hubbold, Ben Lyons
SMA
2009
ACM
228views Solid Modeling» more  SMA 2009»
15 years 9 months ago
Robust mesh reconstruction from unoriented noisy points
We present a robust method to generate mesh surfaces from unoriented noisy points in this paper. The whole procedure consists of three steps. Firstly, the normal vectors at points...
Hoi Sheung, Charlie C. L. Wang
ICCV
2011
IEEE
14 years 2 months ago
A 3D Laplacian-Driven Parametric Deformable Model
3D parametric deformable models have been used to extract volumetric object boundaries and they generate smooth boundary surfaces as results. However, in some segmentation cases, ...
Tian Shen, Xiaolei Huang, Hongsheng Li, Edward Kim...