Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
In this paper we propose a general framework for local pathplanning and steering that can be easily extended to perform highlevel behaviors. Our framework is based on the concept ...
Mubbasir Kapadia, Shawn Singh, William Hewlett, Pe...
The tracking of features in real-time video streams forms the integral part of many important applications in human-computer interaction and computer vision. Unfortunately trackin...
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
Abstract – Presented in this paper is an approach to realtime spatial reasoning for manipulative robotic tasks. When a service robot is requested to manipulate an object, it shou...
Han-Young Jang, Hadi Moradi, Suyeon Hong, Sukhan L...