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PG
2003
IEEE
15 years 7 months ago
High-Quality Point-Based Rendering on Modern GPUs
In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to ...
Mario Botsch, Leif Kobbelt
PG
2002
IEEE
15 years 7 months ago
Estimation of Multiple Directional Light Sources for Synthesis of Mixed Reality Images
We present a new method for the detection and estimation of multiple directional illuminants, using a single image of any object with known geometry and Lambertian reflectance. W...
Yang Wang, Dimitris Samaras
APGV
2006
ACM
107views Visualization» more  APGV 2006»
15 years 8 months ago
Evaluation of supra-threshold perceptual metrics for 3D models
Measures of dissimilarity of 3D models are necessary in a wide range of applications such as geometry compression, simplification, and 3D model retrieval. In many cases a metric ...
Ioan Cleju, Dietmar Saupe
106
Voted
CGF
2008
141views more  CGF 2008»
15 years 2 months ago
Accelerating Ray Tracing using Constrained Tetrahedralizations
In this paper we introduce the constrained tetrahedralization as a new acceleration structure for ray tracing. A constrained tetrahedralization of a scene is a tetrahedralization ...
Ares Lagae, Philip Dutré
CAD
2005
Springer
15 years 2 months ago
Computer-aided design of porous artifacts
Heterogeneous structures represent an important new frontier for 21st century engineering. Human tissues, composites, `smart' and multimaterial objects are all physically man...
Craig A. Schroeder, William C. Regli, Ali Shokoufa...