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» Vector Geometry for Computer Graphics
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SIGGRAPH
1996
ACM
15 years 6 months ago
Fitting Smooth Surfaces to Dense Polygon Meshes
Recent progress in acquiring shape from range data permits the acquisition of seamless million-polygon meshes from physical models. In this paper, we present an algorithm and syst...
Venkat Krishnamurthy, Marc Levoy
SIGGRAPH
1993
ACM
15 years 6 months ago
Interval methods for multi-point collisions between time-dependent curved surfaces
We present an efficient and robust algorithm for finding points of collision between time-dependent parametric and implicit surfaces. The algorithm detects simultaneous collisio...
John M. Snyder, Adam R. Woodbury, Kurt W. Fleische...
SCA
2007
15 years 4 months ago
Liquid simulation on lattice-based tetrahedral meshes
We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semiLagrangian contouring computes a new fluid boundary (represented as ...
Nuttapong Chentanez, Bryan E. Feldman, Franç...
EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
Implicit Blending Revisited
Blending is both the strength and the weakness of functionally based implicit surfaces (such as F-reps or softobjects). While it gives them the unique ability to smoothly merge in...
Adrien Bernhardt, Loic Barthe, Marie-Paule Cani, B...
CHI
2004
ACM
16 years 2 months ago
A suggestive interface for image guided 3D sketching
We present an image guided pen-based suggestive interface for sketching 3D wireframe models. Rather than starting from a blank canvas, existing 2D images of similar objects serve ...
Steve Tsang, Ravin Balakrishnan, Karan Singh, Abhi...