We propose a new transform coding algorithm that integrates all optimization steps into a coherent and consistent framework. Each iteration of the algorithm is designed to minimiz...
(t, m, s)-nets were defined by Niederreiter [6], based on earlier work by Sobol' [7], in the context of quasi-Monte Carlo methods of numerical integration. Formulated in comb...
Asymptotically optimal bit allocation among a set of quantizers for a finite collection of sources was determined in 1963 by Huang and Schultheiss. Their solution, however, gives ...
This paper presents a novel framework for elliptical weighted average (EWA) surface splatting with time-varying scenes. We extend the theoretical basis of the original framework b...
Simon Heinzle, Johanna Wolf, Yoshihiro Kanamori, T...
We present a method for creating texture over an arbitrary surface mesh using an example 2D texture. The approach is to identify interesting regions (texture patches) in the 2D ex...