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» Vector Geometry for Computer Graphics
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114
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SIGGRAPH
1995
ACM
15 years 5 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters
148
Voted
CGF
2011
14 years 5 months ago
Walking On Broken Mesh: Defect-Tolerant Geodesic Distances and Parameterizations
Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshe...
Marcel Campen, Leif Kobbelt
99
Voted
ECCV
2008
Springer
16 years 4 months ago
Grassmann Registration Manifolds for Face Recognition
Abstract. Motivated by image perturbation and the geometry of manifolds, we present a novel method combining these two elements. First, we form a tangent space from a set of pertur...
Yui Man Lui, J. Ross Beveridge
90
Voted
ACCV
2009
Springer
15 years 8 months ago
Multi-view Texturing of Imprecise Mesh
Abstract. Reprojection of texture issued from cameras on a mesh estimated from multi-view reconstruction is often the last stage of the pipeline, used for rendering, visualization,...
Ehsan Aganj, Pascal Monasse, Renaud Keriven
284
Voted
CVPR
2012
IEEE
13 years 4 months ago
See all by looking at a few: Sparse modeling for finding representative objects
We consider the problem of finding a few representatives for a dataset, i.e., a subset of data points that efficiently describes the entire dataset. We assume that each data poi...
Ehsan Elhamifar, Guillermo Sapiro, René Vid...