A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshe...
Abstract. Motivated by image perturbation and the geometry of manifolds, we present a novel method combining these two elements. First, we form a tangent space from a set of pertur...
Abstract. Reprojection of texture issued from cameras on a mesh estimated from multi-view reconstruction is often the last stage of the pipeline, used for rendering, visualization,...
We consider the problem of finding a few representatives for a dataset, i.e., a subset of data points that efficiently describes the entire dataset. We assume that each data poi...