—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
We present a theoretical framework and practical method for the automatic construction of simple, all-quadrilateral patch layouts on manifold surfaces. The resulting layouts are c...
We investigate various problems related to circulant graphs – finding the shortest path between two vertices, finding the shortest loop, and computing the diameter. These probl...
Jin-yi Cai, George Havas, Bernard Mans, Ajay Nerur...
This paper provides a survey of approaches for special relativistic visualization. Visualization techniques are classified into three categories: Minkowski spacetime diagrams, dep...
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...