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» Vector Geometry for Computer Graphics
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CGA
2011
14 years 5 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
TOG
2012
215views Communications» more  TOG 2012»
13 years 4 months ago
Dual loops meshing: quality quad layouts on manifolds
We present a theoretical framework and practical method for the automatic construction of simple, all-quadrilateral patch layouts on manifold surfaces. The resulting layouts are c...
Marcel Campen, David Bommes, Leif Kobbelt
COCOON
1999
Springer
15 years 6 months ago
On Routing in Circulant Graphs
We investigate various problems related to circulant graphs – finding the shortest path between two vertices, finding the shortest loop, and computing the diameter. These probl...
Jin-yi Cai, George Havas, Bernard Mans, Ajay Nerur...
DAGSTUHL
2010
15 years 3 months ago
A Survey of Visualization Methods for Special Relativity
This paper provides a survey of approaches for special relativistic visualization. Visualization techniques are classified into three categories: Minkowski spacetime diagrams, dep...
Daniel Weiskopf
DAGSTUHL
2010
15 years 3 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...