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» Vector Geometry for Computer Graphics
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124
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VRIPHYS
2010
14 years 8 months ago
Asynchronous Preconditioners for Efficient Solving of Non-linear Deformations
In this paper, we present a set of methods to improve numerical solvers, as used in real-time non-linear deformable models based on implicit integration schemes. The proposed appr...
Hadrien Courtecuisse, Jérémie Allard...
155
Voted
TOG
2012
206views Communications» more  TOG 2012»
13 years 4 months ago
Beady: interactive beadwork design and construction
We introduce the interactive system “Beady” to assist the design and construction of customized 3D beadwork. The user first creates a polygonal mesh model called the design m...
Yuki Igarashi, Takeo Igarashi, Jun Mitani
TOG
2008
92views more  TOG 2008»
15 years 2 months ago
Self-animating images: illusory motion using repeated asymmetric patterns
Illusory motion in a still image is a fascinating research topic in the study of human motion perception. Physiologists and psychologists have attempted to understand this phenome...
Ming-Te Chi, Tong-Yee Lee, Yingge Qu, Tien-Tsin Wo...
116
Voted
VIS
2004
IEEE
114views Visualization» more  VIS 2004»
16 years 3 months ago
Modeling Decomposing Objects under Combustion
We present a simple yet effective method for modeling of object decomposition under combustion. A separate simulation models the flame production and generates heat from a combust...
John Keyser, Zeki Melek
123
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RTA
2009
Springer
15 years 8 months ago
An Explicit Framework for Interaction Nets
Abstract. Interaction nets are a graphical formalism inspired by Linear Logic proof-nets often used for studying higher order rewriting e.g. β-reduction. Traditional presentations...
Marc de Falco