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» Vector Geometry for Computer Graphics
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125
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SMA
2009
ACM
157views Solid Modeling» more  SMA 2009»
15 years 8 months ago
Constraint-based model synthesis
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
Paul Merrell, Dinesh Manocha
100
Voted
ICRA
2007
IEEE
158views Robotics» more  ICRA 2007»
15 years 8 months ago
Mini-SLAM: Minimalistic Visual SLAM in Large-Scale Environments Based on a New Interpretation of Image Similarity
— This paper presents a vision-based approach to SLAM in large-scale environments with minimal sensing and computational requirements. The approach is based on a graphical repres...
Henrik Andreasson, Tom Duckett, Achim J. Lilientha...
VISUALIZATION
2005
IEEE
15 years 7 months ago
Curve-Skeleton Applications
Curve-skeletons are thinned 1D representations of 3D objects useful for many visualization tasks including virtual navigation, reduced-model formulation, visualization improvement...
Nicu D. Cornea, Deborah Silver, Patrick Min
AFRIGRAPH
2004
ACM
15 years 7 months ago
Interactive modelling from sketches using spherical implicit functions
We present an interactive modelling technique, which reconstructs three-dimensional objects from user-drawn twodimensional strokes. We first extract a skeleton from the 2D contour...
Ileana Anca Alexe, Véronique Gaildrat, Lo&i...
RT
2004
Springer
15 years 7 months ago
An Irradiance Atlas for Global Illumination in Complex Production Scenes
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an adaptive, sparse octree with a “brick” at each octree node; each brick con...
Per H. Christensen, Dana Batali