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ICN
2001
Springer
15 years 6 months ago
A System Level Framework for Streaming 3-D Meshes over Packet Networks
In this paper, a system-level framework is proposed for 3-D graphics streaming. The proposed architecture is scalable with respect to the variations in both bandwidth and channel e...
Ghassan Al-Regib, Yucel Altunbasak
VISUALIZATION
1998
IEEE
15 years 6 months ago
Progressive tetrahedralizations
This paper describes some fundamental issues for robust implementations of progressively refined tetrahedralizations generated through sequences of edge collapses. We address the ...
Oliver G. Staadt, Markus H. Gross
VMV
2004
106views Visualization» more  VMV 2004»
15 years 3 months ago
Free Surface Lattice-Boltzmann fluid simulations with and without level sets
We present two variants of free surface LatticeBoltzmann fluid simulations for the animation of liquids in computer graphics. The LatticeBoltzmann method is an attractive alternat...
Nils Thürey, Ulrich Rüde
WSCG
2003
142views more  WSCG 2003»
15 years 3 months ago
Melting Objects
This paper describes a technique for producing realistic animations of melting objects. The work presented here introduces a method that accurately models both thermal flow and t...
Mark W. Jones
CGF
2010
135views more  CGF 2010»
15 years 2 months ago
Designing Quad-dominant Meshes with Planar Faces
We study the combined problem of approximating a surface by a quad mesh (or quad-dominant mesh) which on the one hand has planar faces, and which on the other hand is aestheticall...
Mirko Zadravec, Alexander Schiftner, Johannes Wall...