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» Vector Geometry for Computer Graphics
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109
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EUROGRAPHICS
2010
Eurographics
15 years 11 months ago
Fast High-Dimensional Filtering Using the Permutohedral Lattice
Many useful algorithms for processing images and geometry fall under the general framework of high-dimensional Gaussian filtering. This family of algorithms includes bilateral ļ¬...
Andrew Adams, Jongmin Baek, Myers Abraham Davis
132
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SI3D
2009
ACM
15 years 9 months ago
A novel page-based data structure for interactive walkthroughs
Given a data layout of a large walkthrough scene, we present a novel and simple spatial hierarchy on the disk-pages of the layout that has notable advantages over a conventional s...
Behzad Sajadi, Yan Huang, Pablo Diaz-Gutierrez, Su...
MIG
2009
Springer
15 years 8 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
AFRIGRAPH
2006
ACM
15 years 8 months ago
Free-form modelling for surface inpainting
In this paper, we describe a novel approach to 3D shape modelling, targeting at the reconstruction and repair of digitised models – a task that is frequently encountered in part...
Gerhard H. Bendels, Michael Guthe, Reinhard Klein
AMDO
2004
Springer
15 years 7 months ago
Recognition and Tracking of the Members of a Moving Human Body
We present a method to solve the human silhouette tracking problem using 18 major human points. We used: a simple 2D model for the human silhouette, a linear prediction technique f...
Costas Panagiotakis, Georgios Tziritas