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» Vector Geometry for Computer Graphics
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CGF
2005
204views more  CGF 2005»
15 years 2 months ago
BRDF and geometry capture from extended inhomogeneous samples using flash photography
We present a technique which allows capture of 3D surface geometry and a useful class of BRDFs using extremely simple equipment. A standard digital camera with an attached flash s...
James A. Paterson, David Claus, Andrew W. Fitzgibb...
TOG
2008
120views more  TOG 2008»
15 years 2 months ago
Markerless garment capture
A lot of research has recently focused on the problem of capturing the geometry and motion of garments. Such work usually relies on special markers printed on the fabric to establ...
Derek Bradley, Tiberiu Popa, Alla Sheffer, Wolfgan...
ICCS
2005
Springer
15 years 7 months ago
A Comparative Study of Acceleration Techniques for Geometric Visualization
Abstract. Nowadays computer graphics hardware presents a series of characteristics, such as AGP memory, vertex cache, etc., that can be used for real-time rendering. The aim of thi...
Pascual Castelló, J. Francisco Ramos, Migue...
DCC
2004
IEEE
16 years 1 months ago
Hybrid Fractal Video Coding with Neighbourhood Vector Quantisation
A hybrid video coding scheme which combines fractal coding with neighbourhood vector quantisation is reported. While fractal coding exploits the redundancy present in different sc...
Zhen Yao, Roland Wilson
SIBGRAPI
2003
IEEE
15 years 7 months ago
An Approximation for Normal Vectors of Deformable Models
A physically-based deformable model proposed by Terzopoulous et al. is governed by the Lagrange’s form, that establishes the relation between the dynamics of deformable models un...
Shin-Ting Wu, Vanio Fragoso de Melo