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DCC
1999
IEEE
15 years 6 months ago
Complexity-Distortion Tradeoffs in Vector Matching Based on Probabilistic Partial Distance Techniques
In this paper we consider the problem of searching for the best match for an input among a set of vectors, according to some predetermined metric. Examples of this problem include...
Krisda Lengwehasatit, Antonio Ortega
ITS
2010
Springer
139views Multimedia» more  ITS 2010»
15 years 1 days ago
A Coordinate Geometry Learning Environment with Game-Like Properties
Mily's World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical repre...
Dovan Rai, Joseph E. Beck, Neil T. Heffernan
VISUALIZATION
2003
IEEE
15 years 7 months ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl
121
Voted
CGF
2008
138views more  CGF 2008»
15 years 2 months ago
Geometry-Aware Framebuffer Level of Detail
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
Lei Yang, Pedro V. Sander, Jason Lawrence
SGP
2004
15 years 4 months ago
Geometric Texture Synthesis by Example
Patterns on real-world objects are often due to variations in geometry across the surface. Height fields and other common parametric methods cannot synthesize many forms of geomet...
Pravin Bhat, Stephen Ingram, Greg Turk