In this paper we consider the problem of searching for the best match for an input among a set of vectors, according to some predetermined metric. Examples of this problem include...
Mily's World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical repre...
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
Patterns on real-world objects are often due to variations in geometry across the surface. Height fields and other common parametric methods cannot synthesize many forms of geomet...