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» Vector Geometry for Computer Graphics
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NIPS
2000
15 years 3 months ago
Incremental and Decremental Support Vector Machine Learning
An on-line recursive algorithm for training support vector machines, one vector at a time, is presented. Adiabatic increments retain the KuhnTucker conditions on all previously se...
Gert Cauwenberghs, Tomaso Poggio
VRST
2004
ACM
15 years 7 months ago
Interactive collision detection for complex and deformable models using programmable graphics hardware
In this paper we present an interactive collision detection algorithm for complex and deformable objects. For two target models, our approach rapidly calculates their region of in...
Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qu...
152
Voted
VISSYM
2007
15 years 4 months ago
Animation of Orthogonal Texture-Based Vector Field Visualization
This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generate...
Sven Bachthaler, Daniel Weiskopf
94
Voted
SIGGRAPH
1993
ACM
15 years 6 months ago
Leo: a system for cost effective 3D shaded graphics
A physically compact, low cost, high performance 3D graphics accelerator is presented. It supports shaded rendering of triangles and antialiased lines into a double-buffered 24-bi...
Michael F. Deering, Scott R. Nelson
SIGGRAPH
1994
ACM
15 years 6 months ago
Accelerated MPEG compression of dynamic polygonal scenes
This paper describes a methodology for using the matrix-vector multiply and scan conversion hardware present in many graphics workstations to rapidly approximate the optical flow ...
Dan S. Wallach, Sharma Kunapalli, Michael F. Cohen