Sciweavers

1324 search results - page 53 / 265
» Vector Geometry for Computer Graphics
Sort
View
109
Voted
DCC
2006
IEEE
16 years 1 months ago
Optimal Index Assignment for Multiple Description Lattice Vector Quantization
Optimal index assignment of multiple description lattice vector quantizer (MDLVQ) can be posed as a large-scale linear assignment problem. But is this expensive algorithmic approa...
Xiang Huang, Xiaolin Wu
PG
2007
IEEE
15 years 8 months ago
Explicit Control of Vector Field Based Shape Deformations
Vector Field Based Shape Deformations (VFSD) have been introduced as an efficient method to deform shapes in a volume-preserving foldover-free manner. However, mainly simple impl...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
100
Voted
COMPGEOM
2004
ACM
15 years 7 months ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova
147
Voted
CGI
2004
IEEE
15 years 6 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan
CGF
2002
116views more  CGF 2002»
15 years 2 months ago
Deferred, Self-Organizing BSP Trees
BSP trees and KD trees are fundamental data structures for collision detection in walkthrough environments. A basic issue in the construction of these hierarchical data structures...
Sigal Ar, Gil Montag, Ayellet Tal