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» Vector Geometry for Computer Graphics
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DCC
2006
IEEE
16 years 4 months ago
Optimal Index Assignment for Multiple Description Lattice Vector Quantization
Optimal index assignment of multiple description lattice vector quantizer (MDLVQ) can be posed as a large-scale linear assignment problem. But is this expensive algorithmic approa...
Xiang Huang, Xiaolin Wu
PG
2007
IEEE
15 years 10 months ago
Explicit Control of Vector Field Based Shape Deformations
Vector Field Based Shape Deformations (VFSD) have been introduced as an efficient method to deform shapes in a volume-preserving foldover-free manner. However, mainly simple impl...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
COMPGEOM
2004
ACM
15 years 10 months ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova
CGI
2004
IEEE
15 years 8 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan
CGF
2002
116views more  CGF 2002»
15 years 4 months ago
Deferred, Self-Organizing BSP Trees
BSP trees and KD trees are fundamental data structures for collision detection in walkthrough environments. A basic issue in the construction of these hierarchical data structures...
Sigal Ar, Gil Montag, Ayellet Tal