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» Vector Geometry for Computer Graphics
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141
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DCC
2000
IEEE
15 years 6 months ago
RD-Optimization of Hierarchical Structured Adaptive Vector Quantization for Video Coding
This paper contains two contributions to very-low-bitrate video coding. First, we show that in contrast to common practice incremental techniques for rate-distortion optimization ...
Marcel Wagner, Dietmar Saupe
CGF
2007
119views more  CGF 2007»
15 years 2 months ago
Context-Aware Skeletal Shape Deformation
We describe a system for the animation of a skeleton-controlled articulated object that preserves the fine geometric details of the object skin and conforms to the characteristic ...
Ofir Weber, Olga Sorkine, Yaron Lipman, Craig Gots...
106
Voted
TOG
2008
78views more  TOG 2008»
15 years 2 months ago
Subdivision shading
The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates v...
Marc Alexa, Tamy Boubekeur
TOG
2002
133views more  TOG 2002»
15 years 2 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Robert Bridson, Ronald Fedkiw, John Anderson
102
Voted
COMPGEOM
2010
ACM
15 years 7 months ago
Visualizing 3D Euler spirals
This video describes a new type of 3D curves, which generalizes the family of 2D Euler spirals. They are defined as the curves having both their curvature and their torsion evolv...
Gur Harary, Ayellet Tal