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» Vector Geometry for Computer Graphics
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CG
1998
Springer
15 years 2 months ago
Rendering of multiresolution models with texture
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geomet...
Andreas Schilling, Reinhard Klein
VISUALIZATION
1992
IEEE
15 years 6 months ago
Virtual Spacetime: An Environment for the Visualization of Curved Spacetimes via Geodesic Flows
We describe an implementation of a virtual environment for visualizing the geometry of curved spacetime by the display of interactive geodesics. This technique displays the paths ...
Steve Bryson
IEEECGIV
2006
IEEE
15 years 8 months ago
New Methods in Fractal Imaging
In this paper we draw attention to some recent advances in fractal geometry and point out several ways in which they apply to digital imaging. Simple applications include a method...
Michael F. Barnsley, John Hutchinson
SIGGRAPH
2010
ACM
15 years 7 months ago
Ambient point clouds for view interpolation
View interpolation and image-based rendering algorithms often produce visual artifacts in regions where the 3D scene geometry is erroneous, uncertain, or incomplete. We introduce ...
Michael Goesele, Jens Ackermann, Simon Fuhrmann, C...
SIGGRAPH
1992
ACM
15 years 6 months ago
Predicting reflectance functions from complex surfaces
We describe a physically-based Monte Carlo technique for approximating bidirectional reflectance distribution functions (BRDFs) for a large class of geometries by directly simulat...
Stephen H. Westin, James Arvo, Kenneth E. Torrance