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» Vector Geometry for Computer Graphics
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SIGGRAPH
1998
ACM
15 years 10 months ago
Non-uniform Recursive Subdivision Surfaces
Doo-Sabin and Catmull-Clark subdivision surfaces are based on the notion of repeated knot insertion of uniform tensor product B-spline surfaces. This paperdevelopsrules for non-un...
Thomas W. Sederberg, Jianmin Zheng, David Sewell, ...
SIGGRAPH
1993
ACM
15 years 10 months ago
Mesh optimization
We present a method for solving the following problem: Given a set of data points scattered in three dimensions and an initial triangular mesh M0, produce a mesh M, of the same to...
Hugues Hoppe, Tony DeRose, Tom Duchamp, John Alan ...
167
Voted
SIGGRAPH
1995
ACM
15 years 10 months ago
Modeling surfaces of arbitrary topology using manifolds
We describe an extension of B-splines to surfacesof arbitrary topology, including arbitrary boundaries. The technique inherits many of the properties of B-splines: local control, ...
Cindy Grimm, John F. Hughes
166
Voted
SIGGRAPH
1991
ACM
15 years 10 months ago
Convolution surfaces
Smoothly blended articulated models are often difficult to construct using current techniques. Our solution in this paper is to extend the surfaces introduced by Blinn [Blinn 1982...
Jules Bloomenthal, Ken Shoemake
SGP
2007
15 years 8 months ago
As-rigid-as-possible surface modeling
Modeling tasks, such as surface deformation and editing, can be analyzed by observing the local behavior of the surface. We argue that defining a modeling operation by asking for ...
Olga Sorkine, Marc Alexa