Sciweavers

1324 search results - page 88 / 265
» Vector Geometry for Computer Graphics
Sort
View
SIGMOD
2003
ACM
190views Database» more  SIGMOD 2003»
16 years 2 months ago
Hardware Acceleration for Spatial Selections and Joins
Spatial database operations are typically performed in two steps. In the filtering step, indexes and the minimum bounding rectangles (MBRs) of the objects are used to quickly dete...
Chengyu Sun, Divyakant Agrawal, Amr El Abbadi
EDUTAINMENT
2008
Springer
15 years 4 months ago
Efficient Method for Point-Based Rendering on GPUs
Abstract. We describe methods for high-performance and high-quality rendering of point models, including advanced shading, anti-aliasing, and transparency. we keep the rendering qu...
La-mei Yan, You-wei Yuan
CGF
2010
142views more  CGF 2010»
15 years 1 months ago
Toward a Lagrangian Vector Field Topology
In this paper we present an extended critical point concept which allows us to apply vector field topology in the case of unsteady flow. We propose a measure for unsteadiness wh...
Raphael Fuchs, Jan Kemmler, Benjamin Schindler, J&...
140
Voted
VISSYM
2003
15 years 3 months ago
Feature Flow Fields
Feature tracking algorithms for instationary vector fields are usually based on a correspondence analysis of the features at different time steps. This paper introduces a method ...
Holger Theisel, Hans-Peter Seidel
118
Voted
SIGGRAPH
2010
ACM
15 years 7 months ago
Triangle surfaces with discrete equivalence classes
We propose a technique that takes a triangulated surface as input and outputs a surface with the same topology but altered geometry such that each polygon falls into a set of disc...
Mayank Singh, Scott Schaefer