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» Vector Geometry for Computer Graphics
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ECCV
2010
Springer
15 years 8 months ago
Exploiting loops in the graph of trifocal tensors for calibrating a network of cameras
A technique for calibrating a network of perspective cameras based on their graph of trifocal tensors is presented. After estimating a set of reliable epipolar geometries, a parame...
115
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CGA
2006
15 years 2 months ago
MapShaper.org: A Map Generalization Web Service
: Despite recent advances in map-generalization tools and theories, this work has been slow to find its way into the hands of the map-making public. Mapshaper.org is a free-touse g...
Mark Harrower, Matt Bloch
123
Voted
CGI
2006
IEEE
15 years 8 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
141
Voted
CGF
2011
14 years 6 months ago
Fruit Senescence and Decay Simulation
Aging and imperfections provide important visual cues for realism. We present a novel physically-based approach for simulating the biological aging and decay process in fruits. Th...
Joseph T. Kider Jr., Samantha Raja, Norman I. Badl...
DCC
2008
IEEE
16 years 2 months ago
From graph states to two-graph states
The name `graph state' is used to describe a certain class of pure quantum state which models a physical structure on which one can perform measurement-based quantum computin...
Constanza Riera, Stéphane Jacob, Matthew G. Parke...