Sciweavers

1324 search results - page 96 / 265
» Vector Geometry for Computer Graphics
Sort
View
123
Voted
SIGGRAPH
1994
ACM
15 years 6 months ago
The RADIANCE lighting simulation and rendering system
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
Gregory J. Ward
120
Voted
CGF
2010
148views more  CGF 2010»
15 years 2 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
SIGGRAPH
1998
ACM
15 years 6 months ago
Exact Evaluation of Catmull-Clark Subdivision Surfaces at Arbitrary Parameter Values
In this paper we disprove the belief widespread within the computer graphics community that Catmull-Clark subdivision surfaces cannot be evaluated directly without explicitly subd...
Jos Stam
DCC
2008
IEEE
16 years 2 months ago
Compressive-Projection Principal Component Analysis for the Compression of Hyperspectral Signatures
A method is proposed for the compression of hyperspectral signature vectors on severely resourceconstrained encoding platforms. The proposed technique, compressive-projection prin...
James E. Fowler
120
Voted
ESA
2006
Springer
130views Algorithms» more  ESA 2006»
15 years 6 months ago
Robust, Generic and Efficient Construction of Envelopes of Surfaces in Three-Dimensional Spaces
Lower envelopes are fundamental structures in computational geometry, which have many applications, such as computing general Voronoi diagrams and performing hidden surface removal...
Michal Meyerovitch