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» Vector Geometry for Computer Graphics
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144
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COMPGEOM
2011
ACM
14 years 6 months ago
An output-sensitive algorithm for persistent homology
In this paper, we present the first output-sensitive algorithm to compute the persistence diagram of a filtered simplicial complex. For any Γ > 0, it returns only those homo...
Chao Chen, Michael Kerber
118
Voted
CVPR
2008
IEEE
16 years 4 months ago
A recursive filter for linear systems on Riemannian manifolds
We present an online, recursive filtering technique to model linear dynamical systems that operate on the state space of symmetric positive definite matrices (tensors) that lie on...
Ambrish Tyagi, James W. Davis
DCC
1994
IEEE
15 years 6 months ago
Explicit Bit Minimization for Motion-Compensated Video Coding
abstract Dzung T. Hoang Philip M. Longy Je rey Scott Vitterz Department of Computer Science Duke University Box 90129 Durham, NC 27708 0129 We compare methods for choosing motion ...
Dzung T. Hoang, Philip M. Long, Jeffrey Scott Vitt...
COMPGEOM
2003
ACM
15 years 7 months ago
Estimating surface normals in noisy point cloud data
In this paper we describe and analyze a method based on local least square fitting for estimating the normals at all sample points of a point cloud data (PCD) set, in the presenc...
Niloy J. Mitra, An Nguyen
125
Voted
CGA
2008
15 years 2 months ago
Legible Simplification of Textured Urban Models
Mesh simplification and discrete levels of detail (LOD) are wellstudied areas of research in computer graphics. However, until recently, most of the developed algorithms have focu...
Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewi...