We discuss work carried out at the University of Salford (UK) and INESC-id (Portugal) on the design and implementation of interactive dramas in 3D graphics environments. We presen...
Developing visualization applications is non-trivial and poses special challenges. This is due to the fact that typical visualization software processes a large amount of data res...
Global parametrization of surfaces requires singularities (cones) to keep distortion minimal. We describe a method for finding cone locations and angles and an algorithm for glob...
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
Rendering a scene using a single depth image suffers from disocclusion errors as the view translates away from the reference view. We present the depth discontinuity occlusion cam...