A significant problem in scene interpretation is efficient bottom-up extraction and representation of salient features. In this paper, we address the problem of correlating sali...
Combining ideas from several previous proposals, such as Active Pages, DIVA, and ULMT, we present the Memory Arithmetic Unit and Interface (MAUI) architecture. Because the “inte...
Justin Teller, Charles B. Silio Jr., Bruce L. Jaco...
Although pixel shaders were designed for the creation of programmable rendering effects, they can also be used as generic processing units for vector data. In this paper, attentio...
Wesley De Neve, Dieter Van Rijsselbergen, Charles ...
In this paper, we describe systems for automatic labeling of time expressions occurring in English and Chinese text as specified in the ACE Temporal Expression Recognition and Nor...
A number of problems are well suited for volumetric representation for both simulation and storage, however, the large amount of data that needs to be processed and rendered with ...
Shigeru Muraki, Eric B. Lum, Kwan-Liu Ma, Masato O...