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ICIP
2000
IEEE
15 years 11 months ago
Pyramid Texture Compression and Decompression Using Interpolative Vector Quantization
Abstract-Texture mapping is a common technique used to increase the visual quality of 3D scenes. As texture mapping requires large memory to deal with large textures generally r e ...
Young-Su Kwon, In-Cheol Park, Chong-Min Kyung
73
Voted
JCT
2011
104views more  JCT 2011»
14 years 4 months ago
Bounds for solid angles of lattices of rank three
We find sharp absolute constants C1 and C2 with the following property: every well-rounded lattice of rank 3 in a Euclidean space has a minimal basis so that the solid angle spann...
Lenny Fukshansky, Sinai Robins
ICIP
2009
IEEE
15 years 10 months ago
Solidity Based Local Threshold For Oil Sand Image Segmentation
A novel local threshold algorithm for images with poor illumination and complex texture surface is presented in this paper. This algorithm improves segmentation quality by selecti...
NPAR
2010
ACM
15 years 2 months ago
Vector fluid: a vector graphics depiction of surface flow
We present a simple technique for creating fluid silhouettes described with vector graphics, which we call ”Vector Fluid.” In our system, a solid region in the fluid is repr...
Ryoichi Ando, Reiji Tsuruno
IJVR
2007
202views more  IJVR 2007»
14 years 9 months ago
Full Solid Angle Panoramic Viewing by Depth Image Warping on Field Programmable Gate Array
—To construct 3D virtual scenes from two-dimensional images with depth information, image warping techniques could be used. In this paper, a novel approach of cylindrical depth i...
Xiaoying Li, Baoquan Liu, Enhua Wu