Poor performance of HW/SW cosimulation is mainly caused by synchronization requirement between component simulators. Virtual synchronization technique was proposed to remove the n...
We present the platform for IVAs development in the human like environment of the first-person shooter game Unreal Tournament 2004. This environment is extendible and supported by ...
Ondrej Burkert, Rudolf Kadlec, Jakub Gemrot, Micha...
For Pen-input on-line signature verification algorithms, the influence of intersession variability is a considerable problem because hand-written signatures change with time, causi...
Model checking requires a specification of the target system’s desirable properties, some of which are temporal. Formulating a property of the system based on either its abstrac...
Abstract. Explicit behavioural interfaces are now accepted as a mandatory feature of components to address architectural analysis. Behavioural interface description languages shoul...