Sciweavers

366 search results - page 4 / 74
» Vertex representations and their applications in computer gr...
Sort
View
CGF
2005
99views more  CGF 2005»
14 years 9 months ago
N-Buffers for efficient depth map query
We introduce the N-buffer as a tool for multiresolution depth map representation. This neighborhood buffer encodes the value and position of local depth extrema at different scale...
Xavier Décoret
104
Voted
RT
2004
Springer
15 years 2 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
GD
1997
Springer
15 years 1 months ago
Area Requirements for Drawing Hierarchically Planar Graphs
d Abstract) In this paper, we investigate area requirements for drawing s-t hierarchically planar graphs by straight-lines. Two drawing standards will be discussed: 1) each vertex ...
Xuemin Lin, Peter Eades
CGI
1998
IEEE
15 years 1 months ago
An Architecture of a Universal DBMS for Graphics Applications
This paper presents a new architecture of a database management system intended to be used together with existing graphics software. In the first place, a system with this archite...
Andrey Collison, Hanspeter Bieri
GD
1998
Springer
15 years 1 months ago
A Framework for Drawing Planar Graphs with Curves and Polylines
We describe a unified framework of aesthetic criteria and complexity measures for drawing planar graphs with polylines and curves. This framework includes several visual properties...
Michael T. Goodrich, Christopher G. Wagner