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MIDDLEWARE
2007
Springer
15 years 10 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
APCSAC
2005
IEEE
15 years 10 months ago
Rule-Based Power-Balanced VLIW Instruction Scheduling with Uncertainty
Abstract. Power-balanced instruction scheduling for Very Long Instruction Word (VLIW) processors is an optimization problem which requires a good instruction-level power model for ...
Shu Xiao, Edmund Ming-Kit Lai, A. Benjamin Premkum...
PCM
2004
Springer
99views Multimedia» more  PCM 2004»
15 years 10 months ago
An Online Learning Framework for Sports Video View Classification
Sports videos have special characteristics such as well-defined video structure, specialized sports syntax, and some canonical view types. In this paper, we proposed an online lear...
Jun Wu, Xian-Sheng Hua, Jianmin Li, Bo Zhang, Hong...
ADBIS
2003
Springer
194views Database» more  ADBIS 2003»
15 years 10 months ago
Rule-Based Generation of XML DTDs from UML Class Diagrams
We present an approach of how to extract automatically an XML document structure from a conceptual data model that describes the content of a document. We use UML class diagrams as...
Thomas Kudrass, Tobias Krumbein
PADS
2000
ACM
15 years 9 months ago
Distributed, parallel simulation of multiple, deliberative agents
Multi-agent systems comprise multiple, deliberative agents embedded in and recreating patterns of interactions. Each agent’s execution consumes considerable storage and calculat...
Adelinde Uhrmacher, K. Gugler