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AAAI
2006
15 years 8 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
DOA
2001
95views more  DOA 2001»
15 years 7 months ago
Application of the QuO Quality-of-Service Framework to a Distributed Video Application
Adaptation of distributed software to maintain the best possible application performance in the face of changes in available resources is an increasingly important and complex pro...
David A. Karr, Craig Rodrigues, Joseph P. Loyall, ...
EVENT
2001
202views more  EVENT 2001»
15 years 7 months ago
Detecting Independently Moving Objects and Their Interactions in Georeferenced Airborne Video
In airborne video, objects are tracked from a moving camera and often imaged at very low resolution. The camera movement makes it difficult to determine whether or not an object i...
J. Brian Burns
VCIP
2000
127views Communications» more  VCIP 2000»
15 years 7 months ago
Three-dimensional shape-adaptive discrete wavelet transforms for efficient object-based video coding
In this paper, we present an object-based coding scheme using three-dimensional shape-adaptive discrete wavelet transforms (SA-DWT). Rather than straightforward extension of 2D SA...
Jizheng Xu, Shipeng Li, Ya-Qin Zhang
EUROSIM
1996
15 years 7 months ago
Parallel algorithms for MPEG video compression with PVM
This paper presents parallel algorithms for MPEG video compression by using the PVM library. Because of the huge amount of computation, a sequential software encoder is slow at th...
Sándor Bozoki, S. J. P. Westen, Reginald L....