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ICPR
2008
IEEE
16 years 7 months ago
Recursive structure and motion estimation from noisy uncalibrated video sequences
This paper builds on a novel framework of hybrid matching constraints for estimation of structure and recovery of camera focal length and motion, combining the advantages of both ...
Anders Heyden, Du Q. Huynh
EVOW
2010
Springer
16 years 1 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
HICSS
2009
IEEE
134views Biometrics» more  HICSS 2009»
16 years 1 months ago
Simulating Large-Scale P2P Assisted Video Streaming
In this paper, we show through detailed simulations that BitTorrent can be used to assist a server or content distribution network (CDN) for large-scale streaming delivery. Speciļ...
Ryan LaFortune, Christopher D. Carothers, William ...
CIVR
2009
Springer
169views Image Analysis» more  CIVR 2009»
16 years 1 months ago
Exploiting contextual data for event retrieval in surveillance video
Contextual information is vital for the robust extraction of semantic information in automated surveillance systems. We have developed a scene independent framework for the detect...
Philip Kelly, Ciarán O. Conaire, Noel E. O'...
MIG
2009
Springer
16 years 1 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra