The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
In several video surveillance applications, such as the detection of abandoned/stolen objects or parked vehicles, the detection of stationary foreground objects is a critical task...
In this work the problem of automatic decomposition of video into elementary semantic units, known in the literature as scenes, is addressed. Two multi-modal automatic scene segme...
Motion estimation is the most time-consuming subsystem in a video codec. Thus, more efficient methods of motion estimation should be investigated. Real video sequences usually exh...
Abstract. This paper investigates the applicability of Informedia shot-based interface features for video retrieval in the hands of novice users, noted in past work as being too re...