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VLBV
2005
Springer
15 years 9 months ago
Progressive Mesh-Based Motion Estimation Using Partial Refinement
A technique for performing progressive mesh-based motion estimation in a layered fashion is presented. Motion compensation based on image warping provides a block prediction free ...
Heechan Park, Andy C. Yu, Graham R. Martin
154
Voted
ACMACE
2004
ACM
15 years 9 months ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
127
Voted
IUI
2004
ACM
15 years 9 months ago
Where to look: a study of human-robot engagement
This paper reports on a study of human subjects with a robot designed to mimic human conversational gaze behavior in collaborative conversation. The robot and the human subject to...
Candace L. Sidner, Cory D. Kidd, Christopher Lee, ...
126
Voted
ESTIMEDIA
2004
Springer
15 years 9 months ago
Application design trajectory towards reusable coprocessors MPEG case study
This paper presents a structured application design trajectory to transform media-processing applications— modeled as Kahn process network—into a set of functionspecific hardw...
Martijn J. Rutten, Om Prakash Gangwal, Jos T. J. v...
134
Voted
NIME
2004
Springer
106views Music» more  NIME 2004»
15 years 9 months ago
Aura II: Making Real-Time Systems Safe for Music
Real-time interactive software can be difficult to construct and debug. Aura is a software platform to facilitate highly interactive systems that combine audio signal processing, ...
Roger B. Dannenberg