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146
Voted
MMM
2006
Springer
154views Multimedia» more  MMM 2006»
15 years 8 months ago
A robust object shape prediction algorithm in the presence of white Gaussian noise
This paper presents a shape prediction algorithm in a noisy video sequence based on pixel representation in the undecimated wavelet domain. In our algorithm for tracking of user-d...
Mohammad Khansari, Hamid R. Rabiee, M. Asadi, M. G...
120
Voted
APGV
2006
ACM
15 years 8 months ago
Updating orientation in large virtual environments using scaled translational gain
Navigating through large virtual environments using a headmounted display (HMD) is difficult due to the spatial limitations of the tracking system. We conducted two experiments t...
Betsy Williams, Gayathri Narasimham, Timothy P. Mc...
117
Voted
CF
2006
ACM
15 years 8 months ago
Improving the memory behavior of vertical filtering in the discrete wavelet transform
The discrete wavelet transform (DWT) is used in several image and video compression standards, in particular JPEG2000. A 2D DWT consists of horizontal filtering along the rows fo...
Asadollah Shahbahrami, Ben H. H. Juurlink, Stamati...
108
Voted
NPAR
2006
ACM
15 years 8 months ago
Real-time rendering of cartoon smoke and clouds
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
Morgan McGuire, Andi Fein
131
Voted
VRST
2006
ACM
15 years 8 months ago
The benefits of third-person perspective in virtual and augmented reality?
Instead of the reality in which you can see your own limbs, in virtual reality simulations it is sometimes disturbing not to be able to see your own body. It seems to create an is...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...