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NPAR
2000
ACM
15 years 7 months ago
Performance-driven hand-drawn animation
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algor...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All...
112
Voted
SIGGRAPH
2000
ACM
15 years 7 months ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
MM
1999
ACM
150views Multimedia» more  MM 1999»
15 years 7 months ago
Heuristic approach for generic audio data segmentation and annotation
A real-time audio segmentation and indexing scheme is presented in this paper. Audio recordings are segmented and classified into basic audio types such as silence, speech, music,...
Tong Zhang, C. C. Jay Kuo
104
Voted
SIGGRAPH
1999
ACM
15 years 7 months ago
Optimization of Mesh Locality for Transparent Vertex Caching
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
Hugues Hoppe
142
Voted
IWAI
1999
Springer
15 years 7 months ago
Listen to Your Heart Rate: Counting the Cost of Media Quality
Networked multimedia applications, such as videoconferencing, offer great communicative opportunities. Since the financial cost of using such a service increases in line with the q...
Gillian M. Wilson, Martina Angela Sasse