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» Video-Based Motion Capturing for Skeleton-Based 3D Models
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ICWL
2007
Springer
15 years 5 months ago
Learning How to Dance Using a Web 3D Platform
In this paper we present the European project Open Dance and in particular our contribution to the 3D simulation of folk dances and their presentation on the web. Our aim is to pro...
Nadia Magnenat-Thalmann, Dimitrios Protopsaltou, E...
CVPR
2004
IEEE
16 years 1 months ago
3D Human Pose from Silhouettes by Relevance Vector Regression
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor pr...
Ankur Agarwal, Bill Triggs
CAPTECH
1998
Springer
15 years 3 months ago
Local and Global Skeleton Fitting Techniques for Optical Motion Capture
Identifying a precise anatomic skeleton is important in order to ensure high quality motion capture. In this paper we discuss two skeleton fitting techniques based on 3D optical ma...
Marius-Calin Silaghi, Ralf Plänkers, Ronan Bo...
ICCV
1999
IEEE
16 years 1 months ago
Capturing Articulated Human Hand Motion: A Divide-and-Conquer Approach
The use of human hand as a natural interface device serves as a motivating force for research in the modeling, analyzing and capturing of the motion of articulated hand. Model-bas...
Ying Wu, Thomas S. Huang
CVPR
2009
IEEE
3130views Computer Vision» more  CVPR 2009»
16 years 6 months ago
Motion Capture Using Joint Skeleton Tracking and Surface Estimation
This paper proposes a method for capturing the performance of a human or an animal from a multi-view video sequence. Given an articulated template model and silhouettes from a m...
Juergen Gall (BIWI, ETH Zurich), Carsten Stoll (Ma...