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» Video-Based Motion Capturing for Skeleton-Based 3D Models
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ECCV
2008
Springer
16 years 1 months ago
Modeling and Recognition of Landmark Image Collections Using Iconic Scene Graphs
This paper presents an approach for modeling landmark sites such as the Statue of Liberty based on large-scale contaminated image collections gathered from the Internet. Our system...
Xiaowei Li, Changchang Wu, Christopher Zach, Svetl...
81
Voted
CVPR
2007
IEEE
16 years 1 months ago
Searching Video for Complex Activities with Finite State Models
We describe a method of representing human activities that allows a collection of motions to be queried without examples, using a simple and effective query language. Our approach...
Nazli Ikizler, David A. Forsyth
JVCA
2002
157views more  JVCA 2002»
14 years 11 months ago
Realistic face animation for speech
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
Gregor A. Kalberer, Luc J. Van Gool
TMM
2011
177views more  TMM 2011»
14 years 6 months ago
MIMiC: Multimodal Interactive Motion Controller
Abstract—We introduce a new algorithm for real-time interactive motion control and demonstrate its application to motion captured data, pre-recorded videos and HCI. Firstly, a da...
Dumebi Okwechime, Eng-Jon Ong, Richard Bowden
98
Voted
ICIP
2007
IEEE
16 years 1 months ago
Mirror-Based Multi-View Analysis of Facial Motions
We present our system for the capturing and analysis of 3D facial motion. A high speed camera is used as capture unit in combination with two surface mirrors. The mirrors provide ...
Jürgen Rurainsky, Peter Eisert