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» Video-Based Motion Capturing for Skeleton-Based 3D Models
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SI3D
2006
ACM
15 years 11 months ago
Animating blendshape faces by cross-mapping motion capture data
Animating 3D faces to achieve compelling realism is a challenging task in the entertainment industry. Previously proposed face transfer approaches generally require a high-quality...
Zhigang Deng, Pei-Ying Chiang, Pamela Fox, Ulrich ...
HUMO
2007
Springer
15 years 11 months ago
Silhouette Based Generic Model Adaptation for Marker-Less Motion Capturing
This work presents a marker-less motion capture system that incorporates an approach to smoothly adapt a generic model mesh to the individual shape of a tracked person. This is don...
Martin Sunkel, Bodo Rosenhahn, Hans-Peter Seidel
190
Voted
FGR
2000
IEEE
175views Biometrics» more  FGR 2000»
15 years 9 months ago
A Framework for Modeling the Appearance of 3D Articulated Figures
This paper describes a framework for constructing a linear subspace model of image appearance for complex articulated 3D figures such as humans and other animals. A commercial mo...
Hedvig Sidenbladh, Fernando De la Torre, Michael J...
CVPR
2010
IEEE
15 years 10 months ago
Dynamic Surface Matching by Geodesic Mapping for 3D Animation Transfer
This paper presents a novel approach that achieves complete matching of 3D dynamic surfaces. Surfaces are captured from multi-view video data and represented by sequences of 3D ma...
Tony Tung, Takashi Matsuyama
CVPR
2003
IEEE
16 years 7 months ago
Visual Hull Alignment and Refinement Across Time: A 3D Reconstruction Algorithm Combining Shape-From-Silhouette with Stereo
Visual Hull (VH) construction from silhouette images is a popular method of shape estimation. The method, also known as Shape-From-Silhouette (SFS), is used in many applications s...
German K. M. Cheung, Simon Baker, Takeo Kanade