Abstract. We describe a novel approach to view interpolation from image sequences based on probabilistic depth carving. This builds a multivalued representation of depth for novel ...
In the context of human-computer interaction, information about head pose is an important cue for building a statement about humans’ focus of attention. In this paper, we presen...
—In this paper, we present a novel system which combines depth-from-stereo and visual hull reconstruction for acquiring dynamic real-world scenes at interactive rates. First, we ...
Hartmut Schirmacher, Ming Li, Marcus A. Magnor, Ha...
In this paper we present a method for estimating the absolute pose of a rigid object based on intensity and depth viewbased eigenspaces, built across multiple views of example obj...
City environments often lack textured areas, contain
repetitive structures, strong lighting changes and therefore
are very difficult for standard 3D modeling pipelines.
We prese...