We present in this paper a system which automatically
builds, from real images, a scene model containing both
3D geometric information of the scene structure and its
photometric...
Abstract. Traditional stereo algorithms implicitly use the frontal parallel plane assumption when exploiting contextual information, since the smoothness prior biases towards const...
Abstract. The scale invariant property of an ensemble of natural images is examined which motivates a new early visual representation termed the higher order pyramid. The represent...
We describe a new region descriptor and apply it to two problems, object detection and texture classification. The covariance of d-features, e.g., the three-dimensional color vecto...
We consider dynamic scenes consisting of moving points whose motion is constrained to happen in one of a pencil of planes. This is for example the case when rigid objects move ind...