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MM
2006
ACM
157views Multimedia» more  MM 2006»
15 years 3 months ago
Player action recognition in broadcast tennis video with applications to semantic analysis of sports game
Recognition of player actions in broadcast sports video is a challenging task due to low resolution of the players in video frames. In this paper, we present a novel method to rec...
Guangyu Zhu, Changsheng Xu, Qingming Huang, Wen Ga...
AVSS
2005
IEEE
15 years 3 months ago
View registration using interesting segments of planar trajectories
We introduce a method for recovering the spatial and temporal alignment between two or more views of objects moving over a ground plane. Existing approaches either assume that the...
Walter Nunziati, Jonathan Alon, Stan Sclaroff, Alb...
OOPSLA
2005
Springer
15 years 3 months ago
Quantifying the performance of garbage collection vs. explicit memory management
Garbage collection yields numerous software engineering benefits, but its quantitative impact on performance remains elusive. One can compare the cost of conservative garbage col...
Matthew Hertz, Emery D. Berger
RT
2005
Springer
15 years 3 months ago
Table-top Computed Lighting for Practical Digital Photography
We apply simplified image-based lighting methods to reduce the equipment, cost, time, and specialized skills required for high-quality photographic lighting of desktop-sized stat...
Ankit Mohan, Jack Tumblin, Bobby Bodenheimer, Cind...
UIST
2004
ACM
15 years 3 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin