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AIIDE
2009
14 years 10 months ago
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Players perceive information about game environments through a virtual camera. While a significant discussion in the industry and in academic research circles has centered around ...
Arnav Jhala, Martin Schwartz, Hector Perez Martine...
KES
2008
Springer
14 years 9 months ago
The PERPLEXUS bio-inspired hardware platform: A flexible and modular approach
This paper introduces the Perplexus hardware platform, a scalable computing substrate made of custom reconfigurable devices endowed with bio-inspired capabilities. This platform w...
Andres Upegui, Yann Thoma, Eduardo Sanchez, Andr&e...
GRAPHITE
2003
ACM
15 years 2 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
111
Voted
FAST
2004
14 years 11 months ago
CAR: Clock with Adaptive Replacement
CLOCK is a classical cache replacement policy dating back to 1968 that was proposed as a low-complexity approximation to LRU. On every cache hit, the policy LRU needs to move the a...
Sorav Bansal, Dharmendra S. Modha
SECON
2008
IEEE
15 years 3 months ago
Coordinated Locomotion of Mobile Sensor Networks
Stationary wireless sensor networks (WSNs) fail to scale when the area to be monitored is open (i.e borderless) and the physical phenomena to be monitored may migrate through a la...
Seokhoon Yoon, Onur Soysal, Murat Demirbas, Chunmi...