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VLSISP
1998
161views more  VLSISP 1998»
13 years 5 months ago
Automatic Recognition of Human Walking in Monocular Image Sequences
Abstract. In numerous content-based video applications, it is important to extract from a video sequence a representation for humans in motion. This task is di cult, because humans...
Jia-Ching Cheng, José M. F. Moura
CVPR
2008
IEEE
14 years 7 months ago
Physical simulation for probabilistic motion tracking
Human motion tracking is an important problem in computer vision. Most prior approaches have concentrated on efficient inference algorithms and prior motion models; however, few c...
Marek Vondrak, Leonid Sigal, Odest Chadwicke Jenki...
IJCV
2006
159views more  IJCV 2006»
13 years 5 months ago
Wide Baseline Matching between Unsynchronized Video Sequences
3D reconstruction of a dynamic scene from features in two cameras usually requires synchronization and correspondences between the cameras. These may be hard to achieve due to occl...
Lior Wolf, Assaf Zomet
DIGRA
2005
Springer
13 years 11 months ago
The Nip and the Bite
An examination of the contributions that can be made by the field of non-mechanistic cybernetics (as elaborated by Gregory Bateson and Anthony Wilden) to a theory of videogames th...
Darshana Jayemanne
SIGGRAPH
2010
ACM
13 years 10 months ago
Example-based wrinkle synthesis for clothing animation
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, that fits closely to a figure’s body. Compared to flowing cloth, such as loo...
Huamin Wang, Florian Hecht, Ravi Ramamoorthi, Jame...