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CHI
2009
ACM
16 years 2 months ago
Head-movement evaluation for first-person games
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
Paulo Gonçalves de Barros, Robert W. Lindem...
CHI
1994
ACM
15 years 5 months ago
Toolglass and magic lenses: the see-through interface
ToolglassTM widgets are new user interface tools that can appear, as though on a transparent sheet of glass, between an application and a traditional cursor. They can be positione...
Eric A. Bier, Maureen C. Stone, Kenneth A. Pier, K...
BMCBI
2010
163views more  BMCBI 2010»
15 years 2 months ago
Integration of open access literature into the RCSB Protein Data Bank using BioLit
Background: Biological data have traditionally been stored and made publicly available through a variety of on-line databases, whereas biological knowledge has traditionally been ...
Andreas Prlic, Marco A. Martinez, Dimitris Dimitro...
IJCINI
2007
66views more  IJCINI 2007»
15 years 1 months ago
Language, Logic, and the Brain
Language is primarily a physical, and more particularly a biological phenomenon. To say that it is primarily so is to say that that is how, in the first instance, it presents itse...
Ray E. Jennings
PERCOM
2010
ACM
15 years 10 days ago
Sensor.Network: An open data exchange for the web of things
Abstract—Tiny, wireless, sensors embedded in a large number of Internet-capable devices–smart phones, cameras, cars, toys, medical instruments, home appliances and energy meter...
Vipul Gupta, Arshan Poursohi, Poornaprajna Udupi