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INTETAIN
2009
Springer
15 years 6 months ago
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games
In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only...
Anton Nijholt, Boris Reuderink, Danny Oude Bos
ISESE
2005
IEEE
15 years 5 months ago
Exploratory testing: a multiple case study
Exploratory testing (ET) – simultaneous learning, test design, and test execution – is an applied practice in industry but lacks research. We present the current knowledge of ...
Juha Itkonen, Kristian Rautiainen
UIST
1999
ACM
15 years 4 months ago
Sketching with Projective 2D Strokes
Freehand sketching has long had appeal as an artistic medium for conceptual design because of its immediacy in capturing and communicating design intent and visual experience. We ...
Osama Tolba, Julie Dorsey, Leonard McMillan
ISORC
1999
IEEE
15 years 4 months ago
Prediction of Fault-proneness at Early Phase in Object-Oriented Development
To analyze the complexity of object-oriented software, several metrics have been proposed. Among them, Chidamber and Kemerer's metrics are well-known ones as object-oriented ...
Toshihiro Kamiya, Shinji Kusumoto, Katsuro Inoue
DIGRA
2003
Springer
15 years 5 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen